![]() It’s one of those ‘you have to know the rules before you can break the rules’ things.Orc Firelord gains 1 Attack and Defense for each Orc troop in the legion, and an additional 1 Attack and Defense for each Orc Firelord in the legionįire. Your DPS might be higher if you aren’t quite at the hit cap even for raiding, but use this advice with caution. Remember the in-game tooltip shows you how much hit you have versus various level creatures, and you only need 17% hit if you’re going to be raiding. Reforge your gear to gain the hit you need and seek gear with hit already on it. Gem red, unless the socket bonus is equal to what you’d stand to gain from gemming red anyway. I know not everybody wants to read EJ though, you may just have a mage alt you like to play from time to time, or whatever. If you want to read about this in more depth, the Fire Mage Compendium at EJ is excellent and should cover all of your needs. That extra twenty hit will be invaluable and it’s just icing on the delicious intellect cake we so love to conjure. In these cases, by all means, use an Intellect/Hit gem. Much like the Firelord’s Leggings above, there will sometimes be pieces of gear where having a purple hybrid gem to gain a socket bonus IS worthwhile. In any slot where you are sacrificing potential Intellect, realize that you will be hurting your DPS. Look at everywhere you can obtain hit (enchants, reforging, gear) and seek it through those avenues first before devoting your gemming to it. Having all of my spells hitting harder (with more spellpower, more int!) is, I believe, better for me than killing myself to reach the hit cap. Over the past month my hit has varied from between about 16.5% and 17%. But hit is only important up until the point where it isn’t – and perhaps even close to that point. And don’t get me wrong, it’s important to reach the hit cap. We’re bludgeoned with hit cap this and hit cap that. If you’re close, consider that you may be hit-capped and you will do less DPS than a mage who is not hit-capped but has more Int. Seek gear with hit on it, and see how close you are at that point. Reforge mastery because it’s really not great. ![]() Investigate hit trinkets (like the one from Tol Barad) and reforge your weakest stats to hit on all your gear wherever possible. First, you have to be familiar with other ways to reach the hit cap. At the beginning of the expansion when our meta gems were loopy you could argue a case for blue gems. ![]() I’m so far below the hit cap, I can’t possibly hit the cap without using gems. In this case you stand to gain by using an orange gem, but unless the socket bonus on a piece is 20 Intellect or greater, it will almost always be a DPS loss to gem other than red. Or, if you put a red (+40) and an orange (+20 Int/+20 Haste) you’d also meet the socket requirements so you’d have a total of +80 Int and +20 Haste. You could put an Inferno Ruby in each socket and you’d have +80 int gain from gems. But look at the socket bonus – it’s +20 Int. Now these have a red socket (no brainer) and a yellow socket. Now let’s look at another piece of tier gear, something a bit trickier, the Firelord’s Leggings. You’re losing 20 Int by not gemming an Inferno Ruby, and Int should be your priority. In that case you’d have +20 Int, +20 Haste, and +10 Mastery. The socket bonus is +10 Mastery, which you could achieve if you used an orange Reckless Ember Topaz. For example, take these Firelord’s Gloves. ![]() Whenever you’re gemming any piece of gear, take a critical look at what you stand to gain and lose. We’re taught this as kids, right? Sorting games, matching games, all your crayons colour-sorted (okay, maybe that was just me). It’s extremely tempting when you see a socket of a particular colour to want to put a gem that will match that colour. Now this next part is, I think, where many mages get tripped up.
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